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Source Hash:b77b9f853168d9636a44f75fca372b363106f52d789d18a2f776397bf117f2f1
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Summary:PhysicsFS; a portable, flexible file i/o abstraction
Description:'PhysicsFS is a library to provide abstract access to various archives. It is intended
for use in video games, and the design was somewhat inspired by Quake 3''s file
subsystem. The programmer defines a "write directory" on the physical filesystem.
No file writing done through the PhysicsFS API can leave that write directory, for
security. For example, an embedded scripting language cannot write outside of this
path if it uses PhysFS for all of its I/O, which means that untrusted scripts can
run more safely. Symbolic links can be disabled as well, for added safety. For file
reading, the programmer lists directories and archives that form a "search path".
Once the search path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file directly
on the disk, and it makes it easy to ship a new archive that will override a previous
archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means
to determine if CD-ROMs are available, the user''s home directory, where in the
real filesystem your program is running, etc.

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Information last updated Wed Apr 1 04:27:57 ACDT 2020